Maheedhar Chintakindhi, right, and Sudheer Kumar Poluru are both student in the graduate game design program. Photo by Tracy Deer-Mirek, December 2013 (contributed photo)
FAIRFIELD, CT - Sacred Heart University is number 17 on The Princeton Review’s just- published list saluting the best graduate schools to study video game design for 2014.
Compiled by The Princeton Review, one of America’s best-known education and admission services companies, the 2014 list names 25 graduate schools in rank order (1 to 25). The Princeton review chose the schools based on a survey it conducted of 150 programs at institutions offering video game design coursework and/or degrees in the United States, Canada, and some countries abroad. The survey took place in fall 2013.
The Company’s 50-question survey asked schools to report on a range of topics from academic offerings and faculty credentials to graduates’ employment and professional achievements. Among criteria The Princeton Review weighed to make its selections: the school curriculum, faculty, facilities, infrastructure, career services and technology.
“It has long been our mission to help students find—and get into—the schools best for them. For students aspiring to become game designers, we highly recommend Sacred Heart University as one of the best institutions to study and to launch a career in this exciting field,” said Robert Franek, Princeton Review senior VP/publisher. “We also salute the faculty and staff at Sacred Heart and the other schools on our 2014 lists for their exceptional academic and professional contributions to their students and to the industry of game design.”
The Princeton Review also reported a companion list of top 25 undergraduate schools to study game design for 2014. Sacred Heart was the only school in Connecticut to make either list. The Company’s full report on this project is accessible at www.princetonreview.com/game-design. It includes profiles of the schools with application information and links to the school sites.
“I am very proud of the students and faculty who are part of this dynamic, engaging and rigorous program. That the graduate program in gaming design and development is only three years old and can earn such an honor is a testament to everyone involved,” said Professor Domenick Pinto, chair of the computer science and information technology program. “In particular, I would like to single out both Professor Robert McCloud and Professor Frank Sardo for their outstanding efforts in making our program such a success.”
For the second consecutive year, The Princeton Review teamed up with PC Gamer, a monthly magazine published by Future plc (www.futureplc.com) as its reporting partner on this project. PC Gamer has a feature on the list in its May issue—available on newsstands April 1. The feature has information on some of the schools’ degree programs, class offerings, events, prominent professors and alumni.
The Princeton Review developed its “Top Schools to Study Game Design” project in 2009 with assistance from a national advisory board that helped design the survey instrument and methodology. Board members included administrators and faculty from respected game design programs and professionals from some of the top gaming companies.